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Crafting Station: crafted defence module costs

Updated 12 Nov 2026 · 2 min read · Buildings
Crafting Station: crafted defence module costs

The Crafting Station lets Town Hall 18 players build crafted defences and upgrade three modules on each one (usually hit points, damage and a special effect). Each module has its own resource and timer, so you can spread the cost across Gold, Elixir and Dark Elixir.

Crafted defences rotate with the seasons. Focus on modules that last (hit points and damage) before the special effect, and check which defences are currently available in game.
Hot Candle153.63MHero Hunter134.22MCake-A-Pult146.18M
Total resources to max every module of each crafted defence

Hot Candle

The flickering flame of the Hot Candle flings fire spurts at multiple surrounding enemies! Better make your wish quick, as this defense’s target capacity decreases as it melts.

ModuleResourceLevelsCost to maxTime to max
Hot Candle HitpointsElixir1070.5M22d 15h
Hot Candle DamageGold1082.5M24d 2h
Hot Candle DurationDark Elixir10630K20d 20h

Hero Hunter

Headhunter wants to play a game!\n\nThis destructive deck dealer targets all troops but serves extra damage to Heroes! Card projectiles cause slowdown and result in poisoned paper cuts.

ModuleResourceLevelsCost to maxTime to max
Hero Hunter HitpointsDark Elixir10720K24d 2h
Hero Hunter DamageElixir1063M20d 20h
Hero Hunter Poison EffectGold1070.5M22d 15h

Cake-A-Pult

One splash-damage serving at a time!\n\n Cake surrounding enemies in destructive and delectable... cake. When this dessert drops, it leaves an explosive surprise, ensuring no one is around for seconds.

ModuleResourceLevelsCost to maxTime to max
Cake-A-Pult HitpointsGold1063M20d 20h
Cake-A-Pult DamageDark Elixir10675K22d 15h
Cake-A-Pult Splash DamageElixir1082.5M24d 2h

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